Tile Engineer
TILE ENGINEER
Game inspired by conway's game of live and added a bit of electronics stuff to it
Here is an explanation of every tile:
Gray tile: is a light, in the 7 segment display example is what I used to display the number can be powered with any tipe of power
Purple tile: is a solid block that can be activated when it is powered by cable with power, when powered it turns off nearby power tiles. Used for doing the and, or, not gates
Orage tile: A cable that can transport power, when powered it can activate purple tiles, water and gray tiles. When a wall (black tile) is placed in the path of a cable, the power skips that tile, used for doing crossings with cables
Green tile: a cell type that works exactly like in conway's game of live. An explanation can be found on the webside https://playgameoflife.com/ also, when nearby a powered water tile, the cell will expand.
Black tile: A wall that block everything, also used for doing crossings with cables
Blue tile: A water tile that expands when there is nothing nearby, expands in a cross like pattern
The export/import feature:
When you click the export button, a code that represents that tile creation will be saved copied, you can do ctrl + v to save that code.
To import a tile creation you just need to have that code copied, just select the code and do ctrl + c. When you click import that code will be used to import all of the tiles
Any new tiles suggestion or any improvements are welcommed! Have fun and enjoy this game
Github repo for if someone want's to improve it: https://github.com/Ironduck2/TileEngineer?tab=readme-ov-file
| Updated | 6 days ago |
| Published | 7 days ago |
| Status | Released |
| Platforms | HTML5 |
| Author | Ironduck2 |
| Genre | Simulation |
| Made with | Unity |
| Tags | Sandbox |
| Content | No generative AI was used |



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